Some snapshots from my visual simulation years, mostly real-time low-poly models and environments.
Game / Sim / VR
Expo 2000 - NemrutSnapshots from a 15 minute rolling real-time animation ( I guess the style is called machinima now). The work needed to be really high resolution, and was driven by an Silicon Graphics IR Rack, running in 4800x1200 pixel glory. It is a journey to a mythical past some two thousand years ago, set at Commagene civilisation.
3dunya.com - Tankut Erinç 2005